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- #include "../common/header.ds"
- output "p:/base/ds/tsr1"
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- local entity tunnelsabre // the sabre model the player will see running into the alcove
- local int sig1
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- // this script triggers the explosion that happens at the end of the tunnel
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- tunnelsabre = find entity with targetname "tunnelsabre"
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- // play sound "cin/tsr1/c5d2.adp" for entity tunnelsabre at volume 0.9 on channel CHAN_VOICE
- animate entity tunnelsabre performing action STD_R_N_PK_N by moving [-504, 0, 0] signaling sig1 // him running into the little alcove
- wait for all clearing sig1
- animate entity tunnelsabre performing action STD_R_N_PK_N by moving [0, 176, 0] signaling sig1 // him running out of view
- wait for all clearing sig1
- remove entity tunnelsabre // gets him out of the world
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